Phil Masters's Work for Steve Jackson Games

GURPS Arabian Nights - Cover (click for large image) GURPS Places of Mystery - Cover (click for large image) GURPS Discworld - Cover (click for large image) Le JdR du Disque-Monde - Cover Steve Jackson Games first showed an interest in my work back in the early '90s -- an interest which produced, first a full book, GURPS Arabian Nights, and then a joint effort, GURPS Places of Mystery. A third project, GURPS Discworld, subsequently retitled as The Discworld Roleplaying Game, got me a co-author credit with no less a luminary than Terry Pratchett. Over the years, it's even been translated into German, Spanish, and French.
GURPS Who's Who 1 - Cover (click for large image) GURPS Who's Who 2 - Cover (click for large image) GURPS Y2K - Cover (click for large image) Munchkin's Guide- Cover (click for large image)

GURPS Who's Who 1 and GURPS Who's Who 2 had me doing editorial/compilation work, and I contributed a chapter to GURPS Y2K. Oh, and I edited the Origins Award-winning Munchkin's Guide to Power Gaming.


GURPS Villains - Cover (click for large image) GURPS Castle Falkenstein - Cover (click for large image) GURPS Discworld Also - Cover (click for large image) GURPS Traveller Alien Races 4 - Cover (click for large image)

Just for the hell of it, I went on to contribute a number of character designs to GURPS Villains. Then came GURPS Castle Falkenstein, in collaboration with the estimable Jim Cambias. GURPS Discworld Also subsequently appeared, and there were some contributions of mine in GURPS Traveller: Alien Races 4


GURPS Atlantis - Cover (click for large image) GURPS Castle Falkenstein: The Ottoman Empire - Cover (click for large image) Hellboy Sourcebook and RPG - Cover (click for large image) Transhuman Space: Personnel Files Cover (click for large image)

GURPS Atlantis was all my handiwork, and in mid-2002, GURPS Castle Falkenstein: The Ottoman Empire (a "dual-statted" book, suitable for use with both GURPS and the original Castle Falkenstein rules) made it out the publisher's door, fairly shortly followed by The Hellboy Sourcebook and Roleplaying Game, a GURPS book based on Mike Mignola's Hellboy comics, which I co-wrote with Jonathan Woodward. Next up was Transhuman Space: Personnel Files, a 64-page book of pregenerated characters for that rich and interesting GURPS SF setting, which appeared at the end of that year.


Transhuman Space: High Frontier Cover (click for large image) All-Star Jam 2004 Cover (click for large image) Dragons Cover (click for large image)

In 2003, I contributed a chapter to another Transhuman Space book, High Frontier. (Anyone interested in that product line might also want to look at Teralogos News, to which I also contributed.) Early 2004 saw another book with a chapter from me; GURPS All-Star Jam 2004, followed in the middle of the year by my GURPS Dragons.


Banestorm Cover (click for large image) Powers Cover (click for large image)

Around which time, GURPS moved from 3rd to 4th edition, and I was roped in to work on the new line too. In late 2005 came both GURPS Banestorm (in collaboration with Jon Woodward) and GURPS Powers (which basically involved me writing supporting material for Sean Punch's handiwork).


Changing Times Cover (click for large image) Shell-Tech Cover

2006 saw less of my stuff getting published, mostly because of a certain large project that eventually hit the shops in 2008, but December did see the appearance of the first thing I'd written explicitly for electronic publication: Transhuman Space: Changing Times. This was followed, in late 2007. by a companion or sequel of sorts: Transhuman Space: Shell-Tech.


Fairbairn Cover Britannica-6 Cover (click for large image) Pulp Guns 1 Cover (click for large image) Pulp Guns 2 Cover (click for large image)

2008 saw the appearance of some PDF publications which I'd edited, starting with Hans-Christian Vortisch's short but sharp GURPS Martial Arts: Fairbairn Close Combat Systems. This in turn was followed in March by my own GURPS Infinite Worlds: Britannica-6, and then by the results of another (double) editing job, Hans-Christian's GURPS High-Tech: Pulp Guns, Volume 1 and Volume 2.


Thaumatology Cover (click for large image) Age of Gold Cover (click for large image)

And late in the year, that long-gestating large project, GURPS Thaumatology, finally made it past assorted delays and what sometimes seemed like a jinx, accompanied by a supporting PDF setting book, GURPS Thaumatology: Age of Gold.


Meme Team Cover (click for large image) Wild Justice Cover (click for large image) School Days 2100 Cover (click for large image) Martingale Security Cover (click for large image)

In 2009, I became the line editor for the Transhuman Space line, and the first product of that relationship was a series of "Personnel Files" short books in PDF form, starting with Personnel Files 2: The Meme Team, Personnel Files 3: Wild Justice, and Personnel Files 4: Martingale Security, and ending with Personnel Files 5: School Days 2100.


Vorkosigan Cover (click for large image) Alchemical Baroque Cover (click for large image) Dungeon Fantasy 9 Cover (click for large image) Dungeon Fantasy 7 Cover (click for large image)

Oh, and I did a very little - just some tweaking work on the incorporated GURPS Lite rules - in the new GURPS-based Vorkosigan Saga Sourcebook and RPG. I also revised my material from All-Star Jam 2004, updating it to GURPS 4th edition, to become GURPS Thaumatology: Alchemical Baroque. More in the current GURPS mainstream, I've created a couple of "Dungeon Fantasy" supplements; GURPS Dungeon Fantasy 7: Clerics and Dungeon Fantasy 9: Summoners.


Transhuman Mysteries Cover (click for large image) Cities on the Edge Cover (click for large image) Martial Arts 2100 Cover (click for large image)

Early-mid 2011 saw the appearance of Transhuman Space: Cities on the Edge, by Anders Sandberg and Waldemar Ingdahl, and Transhuman Space: Transhuman Mysteries, by Bill Stoddard, both of which I edited. Later in the year, the company published my own Transhuman Space: Martial Arts 2100.
Pyramid 15 Cover Pyramid 22 Cover Wings of the Rising Sun (click for 'Web page) Pyramid 62 Cover

Also, mostly by way of keeping my hand in, I occasionally contributed the odd article in the third incarnation of Pyramid, the company's online PDF magazine. However, my big, time-eating project of the first part of the decade was a complete update of the Discworld RPG - for which the editing and production processes unfortunately proved lengthy. With that done, I edited David Chart's Transhuman Space: Wings of the Rising Sun; unfortunately, GURPS production generally slowed down rather in 2012 and 2013 for various reasons, but this finally appeared at the very beginning of 2014 (and I think it's cool).


Bioroid Bazaar Cover (click for larger version) Bio-Tech 2100 Cover (click for 'Web page) Steampunk 1 Cover (click for 'Web page)

And then came another gap or series of gaps, minor and ongoing projects (and work for other companies -- or myself) aside. However, 2015 started very promptly with the appearance of my Transhuman Space: Bioroid Bazaar, and hadn't quite ended when its companion, Transhuman Space: Bio-Tech 2100, followed. Then there was another gap, until October 2016 saw the release of GURPS Steampunk 1: Settings and Style, which, as the title hints, was designed as the first in a new series to bring the GURPS treatment of steampunk in line with 4th edition and with modern views of the genre.


Discworld RPG 2nd edition Cover (click for larger version) Steampunk 2 Cover (click for larger version) Steampunk Conveyances Cover (click for larger version)

But the really big news for 2016 was that the new edition of the Discworld RPG finally made it out of the door, albeit in the second half of December. (It had been all finished and laid out and stuff for ages, but persuading the retail system to take enough copies to keep the company happy turned out to be a whole other matter.) And just for the interest, I've put some notes on how the stripped-down and slightly variant version of GURPS therein fits together with the full GURPS system online. After which, 2017 was rather quiet, though it did see the appearance of my GURPS Vehicles: Steampunk Conveyances, a vehicles book for that steampunk 4th edition line. Likewise, 2018 was mainly notable for the appearance of GURPS Steampunk 2: Steam and Shellfire.


Steampunk 3 Cover (click for larger version) Steampunk 3 Cover (click for larger version)

2019 began (well, in March) with GURPS Steampunk 3: Soldiers and Scientists, which completed the basics of Steampunk-for-GURPS-4th-edition, but then went rather quiet, partly because I was working on other things - though the Pyramid Dungeon Collection later that year did include a revised reprint of one of my Pyramid articles from some years back.


Transports of Fantasy Cover (click for larger version) Broken Clockwork World Cover (click for larger version) Pyramid 4/2 Cover Osiris Worlds Cover

...And likewise, 2020 began, albeit in January this time, with GURPS Vehicles: Transports of Fantasy, in which I considered modes of travel in fantasy worlds. I also did a miniature setting book, The Broken Clockwork World, which appeared this year as part of a Kickstarter project; it's now available for general sale. Similarly, come February 2021, I had an article in Pyramid 4/2, which was released as part of another Kickstarter project, and in the middle of the year, my mini-supplement GURPS Infinite Worlds: The Osiris Worlds became part of a third such project.


Pyramid 4/4 Cover Pyramid 4/5 Cover Pyramid 4/6 Cover

2022 turned a little quiet again, though I had a couple of projects in the editing queue for much of the year. Still, there was another Pyramid Kickstarter project, with three new issues produced - and this time, I had an article in each of them.


Transhuman Space: The Pyramid Personnel Cover (click for larger version) GURPS Fantasy Folk: Goblins & Hobgoblins Cover GURPS Fantasy Folk: Kobolds Cover

...But then, when 2023 did get moving, things started with a project that I ran myself - resurrecting a bunch of Transhuman Space characters that were originally published as short articles in Pyramid volume 2, in the form of Transhuman Space: The Pyramid Personnel. And come the end of June, another of my projects made it to market after a long administrative delay; GURPS Fantasy Folk: Goblins and Hobgoblins, while a month later, that received a short follow-up in the form of GURPS Fantasy Folk: Kobolds...


Pyramid Characters: Fantasy Foes and Friends Cover (click for larger version) Pyramid Characters: Crosstimers and Other Oddities Cover (click for larger version)

...After which, I followed up with a couple more self-published collections of characters from volume 2 of Pyramid: Pyramid Characters: Fantasy Foes and Friends and Pyramid Characters: Crosstimers and Other Oddities.


The Pyramid Volume 2 HTML Archive cover GURPS Fantasy Folk: The Reptilian Races Cover

2024 was another year that began rather quietly in this respect, though Pyramid issues #4/4 and #4/5 (from 2022)became available to the general public, complete with my articles. Then, The Pyramid Volume 2 HTML Archive, released in July, brought 80+ old articles of mine back from oblivion, and in August, my trio of Fantasy Folk books was completed with GURPS Fantasy Folk: The Reptilian Races.


Incidentally, all of my Steve Jackson Games books apart from a couple of licensed setting products and things that haven't yet been released for general sale, and a few of my efforts for other companies, are available in electronic form from the company's online store, which also carries some of them which are currently available in print form. Many can be obtained, often in print-on-demand form, from Amazon or DriveThruRPG.


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